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Writer's pictureManan Vijay

Valorant new patch 3.0 Agent Changes, Kayo abilities and gun changes | Valorant update



As the act 2 ep 3 is ending in few days their is a great hype in valorant community regarding new patch 3.0, new agent Kayo and battle pass which all will be coming on 22nd June with the new act 3 Reflection.


Many agent and price changes are already out and new agent Kayo's abilities are already known as many content creators got early access of the new agent and patch.


Valorant new agent Kayo abilities-



(E) ZERO/point: This ability equips a suppression blade. Fire to throw. The blade sticks to the first surface it hits winds up and suppresses anyone in the radius of the explosion.


(Q) FLASH/drive: EQUIP a flash grenade. FIRE to throw. The flash grenade explodes after a short fuse, blinding anyone in the line of sight. Right Clicking the flashbang, throws a charged flash, causing it to only have to cook for 1 second, as opposed to left-click throwing a flash that cooks in 1.6 seconds.


(C) FRAG/ment: EQUIP an explosive fragment. FIRE to throw. The fragment sticks to the floor and explodes multiple times, dealing near-lethal damage at the center with each explosion. It sounds like some type of combo of Swarm Grande and Paint Shell.


(X) NULL/cmd: INSTANTLY overload with polarized radianite energy that empowers KAY/O and causes large energy pulses to emit from his location. Enemies hit with these pulses are suppressed for a short duration. While Overloaded, KAY/O gains Combat Stim. If KAY/O is killed while overloaded, he is downed and enters a destabilized state, allowing allies to stabilize his core and revive him.


 

Valorant Agent Changes-


Game developers this patch decided to majorly change all the agent abilities and gun pricing. The majority of changes were price related or cooldown related.


Here are the agent changes for upcoming patch 3.0-


ASTRA


Stars

  • 200 credits - 150 credits

Gravity well

  • cooldown 12s-25s

Nova Pulse

  • cooldown 12s-25sec


BREACH


Aftershock

  • 100 credits- 200 credits

  • Different ability style (3 small bursts of damage instead of single instant damage)

Flashpoint

  • 200 - 250 credits

  • 2 charges instead of 3

Faultline

  • cooldown 35s- 40s


BRIMSTONE


Incendiary

  • 200 credits - 250 credits


CYPHER


Neural Theft

  • 6 ult points instead of 7


JETT


Cloud Burst

  • 100- 200 credits

Updraft

  • 100- 150 credits

Blade storm

  • 7 ult points instead of 6


KILLJOY


No changes still same


OMEN


Shrouded step

  • 100- 150 credits

Paranoia

  • 400- 300 credits

Dark Cover

  • cooldown 35s- 40s

  • 2 charges but only given 1. Need to buy other for 100 credits


PHOENIX


Curveball

  • 200- 250 credits


RAZE


Boom Bot

  • 300- 400 credits

Showstopper

  • 8 ult points instead 0f 7


REYNA


Leer

  • 200- 250 credits


SAGE


Slow orb

  • 100- 200 credits

Resurrection

  • 8 ult points instead of 7


SKYE


Trailblazer

  • 200- 250 credits

Guiding Light

  • 100 credits- 250 credits

  • 2 charges instead of 3

  • 40 sec cooldown on flashes that renew


SOVA


Owl drone

  • 300 - 400 credits

Shock Dart

  • 100- 150 credits

Recon Dart

  • cooldown 30s- 40s

Hunters Fury

  • 8 ult points instead of 7


VIPER


Snake Bite

  • 100- 200 credits


YORU


Blindside

  • 200 - 250 credits


 

Valorant Gun pricing changes-


  • Shorty: 200- 150 credits

  • Frenzy: 500- 450 credits

  • Stinger: 1100- 950 credits

  • Bucky: 900- 850 credits

  • Judge: 1600- 1850 credits

  • Ares: 1600- 1550 credits

  • Bulldog: 2100- 2050 credits

  • Guardian: 2400- 2250 credits

  • Marshall: 1000- 950 credits

  • Operator: 5000- 4700 credits


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